(http://www.demons-souls.comFor Mature Audience 17 and over.  Whether it is nostalgia or nightmare, one thing Demon’s Souls will guarantee is that it will leave a strong impression for anyone who devotes any amount of time to it. Known for its difficulty level, it is reminiscent of the days when one gets a euphoric sense of accomplishment after beating Super Mario Bros without being able to save. Also because of this same difficulty, one might end up bald from pulling out all their hair in trade of that satisfaction like no others from finishing this brutal game. At the core, Demon’s Souls is an old-school dungeon-crawler given new life in the form of third-person action-adventure. However, Demon’s Souls is not to be treated as the average console game that a player would just play through it, enjoy it, finish it, then set aside for good; instead, it demands the player to come back to it time and time again to cherish the experience.

(http://www.demons-souls.comFor Mature Audience 17 and over.  Whether it is nostalgia or nightmare, one thing Demon’s Souls will guarantee is that it will leave a strong impression for anyone who devotes any amount of time to it. Known for its difficulty level, it is reminiscent of the days when one gets a euphoric sense of accomplishment after beating Super Mario Bros without being able to save. Also because of this same difficulty, one might end up bald from pulling out all their hair in trade of that satisfaction like no others from finishing this brutal game. At the core, Demon’s Souls is an old-school dungeon-crawler given new life in the form of third-person action-adventure. However, Demon’s Souls is not to be treated as the average console game that a player would just play through it, enjoy it, finish it, then set aside for good; instead, it demands the player to come back to it time and time again to cherish the experience.

  

Presentation:

The gameworld of Demon’s Souls is a dark and dreadful place, the kingdom of Boletaria was consumed by black fog and none had returned from it. The game has a holistic way of getting the idea to the player. One of which is death and rebirth, all habitants of Demon’s Souls’ world center, The Nexus, knows it; and the player too, will experience it many times. Only fitting as a frightful land, all the building structures and environment comprehensively fall into the lower half of the brightness spectrum, in order to fit the soulless murderers and hungry demons that infest the world. It is none other than the player’s soul they are all after, as the player struggles against everything to get to the bottom of the disaster that had overcome Boletaria and threatens the rest of the world.

 

Graphics:

Each stage of Demon’s Souls is superbly rendered. While the overall theme is dark and gloomy, every object one can find on screen is highly detailed. The shines on the armor and weapons are comparable to seeing brand new ones in reality. Character face customization is incredibly in-depth, allowing the player to create realistic faces for their characters. Or if reality is not preferred, a player can also give their character green or orange skin. All the breakable items gratifyingly shatter all over when they are struck with a weapon. It is as if every aspect of a visual reality is replicated into the gameworld, although sometimes there is so much that the frame rate drops for a short moment. 

 

Gameplay:

The characters in this game have 2 forms – body and soul. That is the mechanism that ties the player into Boletaria’s cycle of death and rebirth. Everyone starts out with a body, but they become a soul when they die then resurrected in the Nexus. The different forms bring some differences in gameplay with the body’s higher health and the soul’s higher damage output, though it is minor as the player will spend most of their time as a soul.

 

Demon’s Souls features a never-before-seen unique style of multiplayer in accordance to its world setting. The game is connected to its server the moment the player loads his character. From there, the player can see other players in their soul form, and when the player is in soul form, he/she may leave a mark to be summoned by another player with a body. And while the player has their body, he/she may in turn summon up to 2 other players into his/her world. Then there is message system, a player can leave a pre-selected message as a rune voluntarily; or upon death, a player will leave behind the images of their action few seconds just before their death. Although the game is playable offline, it doesn’t nearly feel the same without all the other wandering souls. While other souls are often visible, the thoughtfully implemented limitation on multiplayer interaction increases immersion of the solitary struggle. Competitive play is also an option through a special in-game item.

 

Technically, the game mechanics are solid and predictable. The same action will always take the same amount of time to execute. Attacking, blocking, dodging, spell casting, or even using an item takes time, and it is up to the player to plan out the actions for each and every enemy encounter. Should a plan fail, then it becomes essential that the player retreat and regroup, otherwise mindlessness will consistently lead to death.

  

Sound:

Aside from the fiendish presentation and gloomy outlook of the game, the sounds are also an element that drives thanatophobia into the player. While there’s no music when the player is in one of the game’s stages, any other sounds in the field could mean death or life. While it is obvious that a dragon’s deafening roar should be a clear signal for one to take cover, but even the silence is central to Demon’s Souls immersion – to be able to clearly hear the approaching footsteps of a homicidal knight or the groaning of a insane pickaxe-wielding dwarf around the corner can be a life-saver. When the game does have background music, it is grandiosely orchestrated and appropriate to the situation, such as the tranquil and smoothing “Maiden in Black” while inside the Nexus, or the dissonant and sanity-testing “Old King Allant” as a theme for old Boletaria’s mad king.

  

Longevity:

Demon’s Souls is a game that will grow on the player and grasp hold, despite being brutally punishing. Or perhaps it is the difficulty that makes eight-hundred-million trips through a single stage irresistible, because only then the player can get the extra few thousand souls to invest into the next stat point. This game was designed to keep its players entertained for hundreds of endless hours creating and improving characters. On that note, From Software had successfully combined elements of MMORPGs and Demon’s Souls scarce multiplayer experience into this long lasting, and highly immersive addiction.

 

       

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