(www.darkvoidgame.com/)  Capcom representative Shana Bryant spent some time to demonstrate some highlights of the upcoming innovative third-person shooter Dark Void for us at Airtight studio located in Redmond. Dark Void is set out to be an innovative game in many aspects. True to their words, many concepts in Dark Void are never before seen or are rarely so well-polished.

(www.darkvoidgame.com/)  Capcom representative Shana Bryant spent some time to demonstrate some highlights of the upcoming innovative third-person shooter Dark Void for us at Airtight studio located in Redmond. Dark Void is set out to be an innovative game in many aspects. True to their words, many concepts in Dark Void are never before seen or are rarely so well-polished.

 

One of the first things Shana mentioned is the main character. The developers wanted to create someone memorable and not cliché. Memorable being defined as the way the name “Dante” can be recognized without mentioning “Devil May Cry”. Not your average “lets-save-the-day” hero, but someone relatable with personal motivations. The name of the unlikely hero of Dark Void is Will, a cargo pilot who unfortunately crashes in the Bermuda Triangle. But somehow he gets transported to “The Void”, a parallel universe where the ancient alien race “The Watchers” was banished to. There, Will reluctantly joins up with the fellow humans called “The Survivors”, a resistance group fighting for freedom and passage back to Earth. It was revealed to us that Will wanted nothing more than getting back to Earth out of personal interests at first, but his goals change as the story progress. As inconspicuous as it may sound, this third dimension of character development always does wonders to keep a game interesting.

 

Like his three-dimensional character development, Will also moves in 3 dimensions, and he does so much more freely than most other game heroes. That is largely thanks to the combat system Dark Void revolves around, the Jetpack. We were told that Will does not obtain the final version of the jetpack right from the start, but we were shown a segment of the game from the latter part of the game where he is fully upgraded. Will seamlessly switches between aerial and ground combat with the press of a button. In fact, the transition is so smooth that the representative, Shana, said that she has trouble going back to playing traditional third-person shooters where vertical movements aren’t as convenient. Although the jetpack is only a single concept, but it brings an immense amount of possibilities. For a fight that can be played traditionally by taking cover and shooting at opportune times, the player may choose to float around and aim from above, fly around at full speed and take dives like a fighter jet would, or fly to higher grounds to snipe from afar. The developers had gone through extensive efforts to make sure the flying is accessible to most gamers. Will flies around freely and intuitively under Shana’s control, who claims to be not a fan of flight-sims. What separate Will from a fighter jet is that he can turn around in a heartbeat, climbs and hang onto enemy UFOs and hijack them, and that minor collision doesn’t mean instant death, a smart move to save the game from being punishing.

         

Like the detailed gameplay mechanics signature of Capcom’s games, the graphics of Dark Void is also impressive. Using PhysX from Nvidia and Unreal Engine 3, Dark Void’s world is full of high quality details. The alien vehicles are menacing when Will gets closer to them, and the textures are anything but bland even with a closer look.

 

After a delay on its release date to test for playability and accessibility, it appears that the team behind Dark Void had done its work to reflect the taste of its intended audience – the imaginative people who had dreamt of flying freely with a jetpack at one point or another. Through the experience of Will, realizing personal flight may be more attainable and sooner than one may think. Hopefully we will get our hands on a final release copy soon than later so we can see it for ourselves.

       

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