(http://www.telltalegames.com/thewolfamongus) Rated M for Mature by ESRB. Following the success of the episodic “Walking Dead” series, Telltale has released a new series based on Bill Willingham’s Fables comic books. This new series is called “The Wolf Among Us”, and while it plays the same as “The Walking Dead”, it feels a whole lot different.
(http://www.telltalegames.com/thewolfamongus) Rated M for Mature by ESRB. Following the success of the episodic “Walking Dead” series, Telltale has released a new series based on Bill Willingham’s Fables comic books. This new series is called “The Wolf Among Us”, and while it plays the same as “The Walking Dead”, it feels a whole lot different. Players take control of Bigby Wolf, who is essentially the sheriff who protects the fable people living in an area of Manhattan called Fabletown. Bigby’s main duty is to make sure no fairies are detected by “mundies”, which are better known in our world as humans. The fable people include characters such as Tweedle Dee and Tweedle Dum, Beauty and The Beast, Mr.Toad, Ichabod, Snow White, and many others from fairy tales or legends. Bigby, a.k.a. “The Big Bad Wolf”, found himself in a messy murder case of a fellow fable person many years ago, and his boss, Ichabod, now has him on hanging by a thread, since Bigby is supposed to be preventing these things from happening. Similar to Walking Dead, you’ll be forced to make decisions throughout the game to help Bigby solve his case and restore his innocence. In Telltale fashion, how you interact with others as you progress is very important. You can choose to be hurtful and angry towards others in “lone wolf” fashion, or you can play against the grain of Bigby’s character and be friendly and trustful towards others. It’s up to the player to decide how Bigby should engage with others, and these choices can be very difficult to make sometimes. I found myself torn between some of the choices that the game threw at me–choices that only permitted me to choose one option, and not both. As you progress through the game and face your dilemmas, you will notice that the visuals in “The Wolf Among Us” are more intensely cel-shaded and polished than those in “The Walking Dead”. Everything is much brighter and more colorful, too. A nice touch was the heavy use of neon signs at night, which helped to illuminate the dark city streets, and set the mysterious dark tone of the game. There are hundreds of references to fairy tales and fables in “The Wolf Among Us”, and the player is given the opportunity to read more about the individual characters from the main menu. The lure of all of this fairy and folklore is intriguing, and letting the player read more, if he/she wishes, is a great addition to this game. The first episode was a rush of a mix of adrenaline, mystery, and emotion. For better or for worse, it will leave you at a huge cliffhanger at the end, which leaves the player salivating for the release of the next episode. I think “The Wolf Among Us” may end up being just as great, if not better, than “The Walking Dead” series, but we will have to wait for the next episode to see if the quality holds solid at the pig’s brick house, or if it gets huffed and puffed away into a pile of straw.